Archive for the 'Uncategorized' Category

So, you probably want to know what is happening

Posted by on 20th November , 2012

The current order of business is to get the collision system working with a new version.  The newer version implements a primitive quad-tree style algorithm, with the essential aim being to reduce the amount of function calls and checks performed each time we run a collision check.  In the original test version the star map was divided […]

Preliminary text

Posted by on 5th October , 2012

Added some of the site text, it should give you a better idea of what is being worked on.  If anyone wants to help, then I am listening, just post a comment.

Under Construction.

Posted by on 27th September , 2012

I’m currently getting this setup, and it will take quite a while.  I suggest taking a look back in about a month from the date of this post.